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- Jun 26, 2014
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I'm trying to make this dual-wielding class that is based around consistent, heavy damage.
Basically, his ultimate ability I want it to only be usable after he has already used his 'berserk' ability within the fight
thus far I have only been able to figure out how to unlock the ability forever after using berserk once.
Help?
Edit:
I'm also trying to figure out how to set it up so that my in-battle commands change between characters
example:
Currently:
Char1 Char2 Char3 Char4
Attack Attack Attack Attack
Special Special Special Special
Magic Magic Magic Magic
Guard Guard Guard Guard
Items Items Items Items
What my goal is:
Char1 Char2 Char3 Char4
Attack Attack Attack Attack
Skill Scripture Stance Magic
Guard Guard Skill Channel
Items Items Items Items
Then, for Char3, I'd like to know how to get his abilities to work like this:
Stance - 1
2
3
4
Skill[stance1] - a, b, c, d, e, f
[stance 2] - a,b, c, d, e, f
[stance 3] - a,b, c, d, e, f
[stance 4] - a,b, c, d, e, f
I know enough to know that I have to use a common event and a state change but can't figure out how to get the actual commands to vary between characters.
Basically, his ultimate ability I want it to only be usable after he has already used his 'berserk' ability within the fight
thus far I have only been able to figure out how to unlock the ability forever after using berserk once.
Help?
Edit:
I'm also trying to figure out how to set it up so that my in-battle commands change between characters
example:
Currently:
Char1 Char2 Char3 Char4
Attack Attack Attack Attack
Special Special Special Special
Magic Magic Magic Magic
Guard Guard Guard Guard
Items Items Items Items
What my goal is:
Char1 Char2 Char3 Char4
Attack Attack Attack Attack
Skill Scripture Stance Magic
Guard Guard Skill Channel
Items Items Items Items
Then, for Char3, I'd like to know how to get his abilities to work like this:
Stance - 1
2
3
4
Skill[stance1] - a, b, c, d, e, f
[stance 2] - a,b, c, d, e, f
[stance 3] - a,b, c, d, e, f
[stance 4] - a,b, c, d, e, f
I know enough to know that I have to use a common event and a state change but can't figure out how to get the actual commands to vary between characters.
Last edited by a moderator:







