Questions about Android export

y0da

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Hello folks.


I tried to publish a game which is made by kids.


I still have some problems when releasing it to android.

  • Is there a plugin to automatically adjust the game resolution to fit the screen? I mean removing the black bars in landscape mode and display a 16/9 ratio.
  • How can I start autoplay music? Because the title menu's music does not start until you touch the screen. Is it possible to simulate a press on the screen before the title appears?
  • Last thing, I have a lot of crashes, especially when launching a battle. I think that the main reason is that the game consumes too much RAM or CPU. Actually, my launcher needs to restart after the game crashes. I compiled it with android XDK and it is about 99Mo. Is there a free & most efficient alternative to crosswalk? The game performs not that good on my phone. CocoonJS and Phonegap are expensive... Any suggestions?



Thank you in advance
 

Dante S. Ryu

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Same problem here, the performance on androids is not so good.


It seems RMMV's default animations are heavy for androids.
It works well on my MacBook Pro though.


Seeking for help on reducing the load it brings.
 

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