- Joined
- Jun 25, 2013
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- 207
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How much could it run for if someone wanted a modular parallax set, instead of a tile-by-tile tileset? A whole game's worth versus one set.
Very true there.It will still depend on how big it will be...
Look at me creating several trees in under just 3 hours ... amazing. Your entire argument is ridiculous; you're creating tiles versus creating a map - they're two very different things.I can create a tree from scratch in Gimp which might take me a couple hours, at most an evening... and use it as a brush on a map and quickly change hue, saturation, resize, remove foliage, change shadows, etc and whip up a forest map over the course of a few nights... wherehas creating each single variation of a tree for a tileset, each grass square, etc... takes FOREVER.
That figures.Really you'd just be trading flexibility for specificity, it's not any less work, just a different type of work. Instead of making pieces that could make a church or castle you have to make a church and castle. Like I've said before, parallax is better for smaller games because you get higher quality by sacrificing quantity, but parallax isn't suited for a larger game because you won't have the flexibility needed to make the quantity of locations you'd like. There is a reason why tilesets are still a standard after all these years.
Thank you. I can work with that. What about A?each sheet for use on B-E is 512x512, no more no less...