Questions about Commissions

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SpacemanFive

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How much could it run for if someone wanted a modular parallax set, instead of a tile-by-tile tileset? A whole game's worth versus one set.
 

Engr. Adiktuzmiko

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It will still depend on how big it will be...
 

SpacemanFive

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It will still depend on how big it will be...
Very true there.

I was hoping that if a parallax map were made with modular pieces, it'd mean less work for the artist and more that I could do with it, since I could fit the modular pieces together myself. It should allow for much larger parallax maps without having to make an artist go to too much trouble.

However, I'm not sure if it would be better to use complete parallax mapping if I intend to use backgrounds in some maps.
 

Kes

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An issue with using "complete" parallax mapping is file bloat.  Each parallax will be a significantly larger file size than an ordinary map.  Multiply that difference by the number of maps and you could be in serious download trouble for your potential players.  Doesn't make it impossible, but it is something to keep in mind.
 

Lunarea

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Formatting the tileset into the right format does take some time - probably about 5-10 hours, but most of it is done in bursts as the tileset is being made. So, a modular set is not really going to be less work or cost you much less.
 

Sharm

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Really you'd just be trading flexibility for specificity, it's not any less work, just a different type of work. Instead of making pieces that could make a church or castle you have to make a church and castle. Like I've said before, parallax is better for smaller games because you get higher quality by sacrificing quantity, but parallax isn't suited for a larger game because you won't have the flexibility needed to make the quantity of locations you'd like. There is a reason why tilesets are still a standard after all these years.
 

Celianna

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The only reason you'd want to commission a 'parallax tileset' is the fact you don't have to abide to VX Ace's rigid 32x32 grid. That means your autotiles can finally have variation and bigger corners (they're 16x16px in the editor).

I can create a tree from scratch in Gimp which might take me a couple hours, at most an evening... and use it as a brush on a map and quickly change hue, saturation, resize, remove foliage, change shadows, etc and whip up a forest map over the course of a few nights... wherehas creating each single variation of a tree for a tileset, each grass square, etc... takes FOREVER.
Look at me creating several trees in under just 3 hours ... amazing. Your entire argument is ridiculous; you're creating tiles versus creating a map - they're two very different things.
 

SpacemanFive

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Really you'd just be trading flexibility for specificity, it's not any less work, just a different type of work. Instead of making pieces that could make a church or castle you have to make a church and castle. Like I've said before, parallax is better for smaller games because you get higher quality by sacrificing quantity, but parallax isn't suited for a larger game because you won't have the flexibility needed to make the quantity of locations you'd like. There is a reason why tilesets are still a standard after all these years.
That figures.

I think I might go for a parallax-like tileset, instead of such a specialized version of parallax. Especially since I'll still have areas with regular backgrounds. What's the limit on size for each sheet in a tileset?

I should probably do my best to contribute to the art assets for my projects as well, such as the tilesets and other things, like icons, effects, and character artwork and sprites. This should cut down on the overall cost a great deal, if it goes well enough. (Which means I'd need to get my tablet working again. Shouldn't be too much work for that part, however.)
 
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Engr. Adiktuzmiko

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each sheet for use on B-E is 512x512, no more no less...
 

Kes

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The A tiles are all configured differently. The Help file explains how they work, and you can export them into GIMP or whatever and have a look at them to see how they are set up.
 

Shaz

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A is 5 different sheets, and each one has different dimensions. You can find all of this in the help file, you know ;)


Anyway, the OP has not been back for some time, and your questions are in no way related to the subject, so please start your own threads in the appropriate forums if you need further help.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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