- Joined
- Dec 30, 2013
- Messages
- 33
- Reaction score
- 8
- First Language
- Spanish
- Primarily Uses
Hi everyone. I'm and old RPG maker user.
I was used to work with rpg maker 2003 and I was able to do a custom menu, with custom battle mode, made several different engines for puzzles, skills like find secret passages, picklocks, persuasion, Karma system, etc.
Actually I enjoy using RPG maker more for constructing this type of things rather than telling a story (thats why I never finished my game despite having an enourmous amount of engines a cools stuff, but poor story
)
Well, now to the point:
I decided to move to Ace because 2003 its just too old, and doesnt work properly on 64 bits systems. So scripting is something new and daunting for me. But more than that I just enjoy using events, switches and variables. So I will try to avoid using scripts when possible.
Anyways... I'm trying to make the same thing I did on the 2003 but with the ACE maker. And I see ACE has a greater potential because of the flexibility of the scripts and several stuff. But when it comes to event related things I think it lags behind its predecesor. It's more clunky and with less options, and I'm having problems with the following features:
A) Asign Keys / key binding:
... I will continue with my questions later since I had to leave while posting this...
thanks for your answers.
I was used to work with rpg maker 2003 and I was able to do a custom menu, with custom battle mode, made several different engines for puzzles, skills like find secret passages, picklocks, persuasion, Karma system, etc.
Actually I enjoy using RPG maker more for constructing this type of things rather than telling a story (thats why I never finished my game despite having an enourmous amount of engines a cools stuff, but poor story
Well, now to the point:
I decided to move to Ace because 2003 its just too old, and doesnt work properly on 64 bits systems. So scripting is something new and daunting for me. But more than that I just enjoy using events, switches and variables. So I will try to avoid using scripts when possible.
Anyways... I'm trying to make the same thing I did on the 2003 but with the ACE maker. And I see ACE has a greater potential because of the flexibility of the scripts and several stuff. But when it comes to event related things I think it lags behind its predecesor. It's more clunky and with less options, and I'm having problems with the following features:
A) Asign Keys / key binding:
- The new key binding is very limited. I can only select few keys.
- The biggest problem is that it only gives a true/false response if the key is pressed or hold but not trigger, in rpg 2003 was the option to choose between hold or trigger but in ace is only hold. This is giving me a headache because I'm trying to implement a menu, and when navegain through the options if I press up or down it will go up or down very very fast, making navegation difficult. This happens because the event continues to be true while holding the key, thus going over and over my events. I can bypass this by putting another conditional switch in a paralell action, but is farfetche'd and clunky. And If I had problem making a simple scroll down menu I can not imagine the problems I will have when I start making the custom battle mode.
- Also I noticed that if you press f1 you can reasign the keys (very limited again). I notice that C is for acept, B is for menu or cancel and A is for running. ¿what are the other functions? X, Z, L, R
... I will continue with my questions later since I had to leave while posting this...
thanks for your answers.
