Since I got the Luna Engine, I've been thinking a lot about the look of menus and what they do.
I thought, I would start a discussion about menudesign and some of your favorites - or some of those menus you don't want to see in a game. What is necessary, what is nice to have, when does a menu start to become confusing or bloated? Which Informations should it convey and how?
Some examples of menus, I mean: Equipment, Quests, Crafting, Biography, Relationships, Bestiary etc.
I'm just curious what menus you put in your games, what you think, should be in there and how they should look. I know, it often highly depends on the genre and the game, but I think, there are some alltime favorites and maybe some general guidelines on how to go about menudesign.