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- Jan 12, 2014
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Okay, this's kind of a complex game style, so I'll explain it.
Game Explanation:
The game is set up as a horror/mystery/puzzler game. with the point of the game is rescuing your friends from a murderous mansion.(Yes, cheesy) Now here's where some uniqueness and complexity comes in. You can play as any of the 18 friends you rescue throughout the game. However, if your HP drops down to 1, Demons will begin spawning around you and you will be forced to flee the house. If a demon catches you however, you will no longer be able to use that character, and that character will become a demon and go into the room where their death occurred. The game auto saves if your character dies, and you can save in the area where you can choose characters. If you find the demon you have the option to fight him, and his health will be half of the original characters, and other factors will reflect the dead character.
Questions:
3. How would I be able to set the number of saves available to one?
(solved)4. How could I setup an autosave? This needs to be automatic, without the player having the option to bypass this, yet they have the option to save later in the game.
5. How could I set it up so that the when the player interacts(attacks) with an Demon(Event) a variable increases, yet when the Demon(Event) interacts(attacks) with the player the players HP drops.
6. How would I setup the delay of an NPC's and players attacks so that the neither of the two can attack many times within a few seconds.
5 and 6 simplified: How to make a fighting system so that the NPC lowers your health when using an event trigger, yet you can attack the NPC, until you reduce the NPC's health down to Zero using a player trigger.
If you think you can only answer a few, or one of these questions. Please do share. Thank you for your time.
Game Explanation:
The game is set up as a horror/mystery/puzzler game. with the point of the game is rescuing your friends from a murderous mansion.(Yes, cheesy) Now here's where some uniqueness and complexity comes in. You can play as any of the 18 friends you rescue throughout the game. However, if your HP drops down to 1, Demons will begin spawning around you and you will be forced to flee the house. If a demon catches you however, you will no longer be able to use that character, and that character will become a demon and go into the room where their death occurred. The game auto saves if your character dies, and you can save in the area where you can choose characters. If you find the demon you have the option to fight him, and his health will be half of the original characters, and other factors will reflect the dead character.
Questions:
3. How would I be able to set the number of saves available to one?
(solved)4. How could I setup an autosave? This needs to be automatic, without the player having the option to bypass this, yet they have the option to save later in the game.
5. How could I set it up so that the when the player interacts(attacks) with an Demon(Event) a variable increases, yet when the Demon(Event) interacts(attacks) with the player the players HP drops.
6. How would I setup the delay of an NPC's and players attacks so that the neither of the two can attack many times within a few seconds.
5 and 6 simplified: How to make a fighting system so that the NPC lowers your health when using an event trigger, yet you can attack the NPC, until you reduce the NPC's health down to Zero using a player trigger.
If you think you can only answer a few, or one of these questions. Please do share. Thank you for your time.
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