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- Apr 15, 2019
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Hi. I hope you are doing fine. I hope that you are able to properly advise me.
I had a plan for a game and was already busy with it. Because of circumstances I had to set it aside for a while. Now I am doing research on how to best proceed, when the time is right to actually go at it once more.
The game was not exactly an RPG in the normal or typical sense, but rather among other things a kind of adventure game and shooter with RPG elements (story, e.g.). The graphics were going to be in 3d, but 2d should work just fine. I had not so much planned RPG elements in the typical sense, but I suppose they would work out.
So the first question is this: how easy would it be to bend RPG Maker MV to one's will using Javascript? The RPG elements, that can be used directly with RPG Maker may stay to some extent, but I want a character that is fully controllable, as if in an action game, that interacts directly with other things including enemies. There may not be (static) turn-based battles at all.
A second question, as I have not seen any indication of it anywhere after looking, might be this: is there an animation editor in RPG Maker MV? It is of course helpful to have many tools in one place. I saw that Spriter Pro might be the thing I am looking for, which one could easily use with RPG Maker MV.
A third question is this: how easy would it be to include multiple languages? Is there for example a kind of Excel table file to be used for this? I did see something about a Database option or some such thing in some thread. Or must I have workarounds which will cost me more time?
A fourth question: how stable is RPG Maker MV as software?
Question five: how efficient are the produced games in terms of automated optimization?
Question six: are used assets for the final product so processed that they are difficult to reverse?
Question seven: how good is the character creator? (Is there much room to tweak and get something original?)
I have already looked at other engines and what the game would be like: maybe RPG Maker MV or any previous version of it is not what I seek, or I turn it into an RPG with quicker, though still serious, results. I think another engine might be better for me, but I like some of the ease that RPG Maker MV would give me. I think that I could turn some things into something more fitting an RPG, but I would still need to have realtime battles and control.
Thanks for the help.
I had a plan for a game and was already busy with it. Because of circumstances I had to set it aside for a while. Now I am doing research on how to best proceed, when the time is right to actually go at it once more.
The game was not exactly an RPG in the normal or typical sense, but rather among other things a kind of adventure game and shooter with RPG elements (story, e.g.). The graphics were going to be in 3d, but 2d should work just fine. I had not so much planned RPG elements in the typical sense, but I suppose they would work out.
So the first question is this: how easy would it be to bend RPG Maker MV to one's will using Javascript? The RPG elements, that can be used directly with RPG Maker may stay to some extent, but I want a character that is fully controllable, as if in an action game, that interacts directly with other things including enemies. There may not be (static) turn-based battles at all.
A second question, as I have not seen any indication of it anywhere after looking, might be this: is there an animation editor in RPG Maker MV? It is of course helpful to have many tools in one place. I saw that Spriter Pro might be the thing I am looking for, which one could easily use with RPG Maker MV.
A third question is this: how easy would it be to include multiple languages? Is there for example a kind of Excel table file to be used for this? I did see something about a Database option or some such thing in some thread. Or must I have workarounds which will cost me more time?
A fourth question: how stable is RPG Maker MV as software?
Question five: how efficient are the produced games in terms of automated optimization?
Question six: are used assets for the final product so processed that they are difficult to reverse?
Question seven: how good is the character creator? (Is there much room to tweak and get something original?)
I have already looked at other engines and what the game would be like: maybe RPG Maker MV or any previous version of it is not what I seek, or I turn it into an RPG with quicker, though still serious, results. I think another engine might be better for me, but I like some of the ease that RPG Maker MV would give me. I think that I could turn some things into something more fitting an RPG, but I would still need to have realtime battles and control.
Thanks for the help.