- Joined
- Feb 23, 2013
- Messages
- 979
- Reaction score
- 80
- First Language
- English
- Primarily Uses
- RMVXA
So I am wanting to make my new game in sort of like a vacuum where I can control most, if not all, aspects of calculations within the ace engine. Mainly, I want to find out how Ace calculates the amount a stat increases with each level, how much exp is needed to level, and how some of the things in the battle equations work (like what the bloody hell does collapse type mean?). If anyone could help me with this it would be awesome cause the way I want to build my armor, weapons, and items around a D&D based calculation style. All help is welcome. Thank you!

