RPG Maker Forums

So I am wanting to make my new game in sort of like a vacuum where I can control most, if not all, aspects of calculations within the ace engine. Mainly, I want to find out how Ace calculates the amount a stat increases with each level, how much exp is needed to level, and how some of the things in the battle equations work (like what the bloody hell does collapse type mean?). If anyone could help me with this it would be awesome cause the way I want to build my armor, weapons, and items around a D&D based calculation style. All help is welcome. Thank you!

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,466
Members
137,821
Latest member
Capterson
Top