Questions regarding events + dialouge

SpecialHomerun

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Okay, so i'm making a game that is going to involve interactions based on what character is in the party.

My first three events with this are examining a flower pot, a tree, and a way into a town (so basically a doorway). The characters i'm using here are named Dorothy and Clara.

So I make Dorothy's event. She is examining a flower pot and says "The Guard Anna's flowers." I grab Clara from her little test area and bring her in the party to the flower pot, and interact...but Dorothy's event plays before Clara's does. I'm using the Conditional Branch event, making it so the conditional branch: Clara in party should trigger her event listed under that, right...? Instead of playing Dorothy's before it?



I get confused. I try End Event Processing after Dorothy's Event, but then the WHOLE EVENT doesn't play!
I'm a little frustrated at this point but I continue on and leave all three beginning party events as is.

How do I make it so when Clara is in the party that her event plays? Is there even a way to do that?

My next question is related to text sounds. Like, think Undertale. Each character makes a noise while they talk (Papyrus, Asgore, Flowey, etc) and I wanted to do this with my game. Though, I haven't found ANYTHING indicating how to do it in 2003, it's always either VX ACE or something newer. Is it possible to do text sounds? I want to add this because I have an idea of which characters would sound like, and I can't afford any of the newer makers.

(that's also why i'm using RPG Maker 2003 in the first place-the newer makers are like what, 78 - 90 dollars? I can't wait for the steam christmas sale...)
 

Andar

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(that's also why i'm using RPG Maker 2003 in the first place-the newer makers are like what, 78 - 90 dollars? I can't wait for the steam christmas sale...)
If you check the steam resellers, Ace is usually on sale for less than 10$ several times a year.
Www.isthereanydeal.com


As for your problem, you unfortunately didn't post the entire event, only its commands. trigger, event conditions and the other properties are as important as the commands, and if I guess right what you want needs the event conditions, not the conditional branch.
 

SpecialHomerun

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If you check the steam resellers, Ace is usually on sale for less than 10$ several times a year.
Www.isthereanydeal.com


As for your problem, you unfortunately didn't post the entire event, only its commands. trigger, event conditions and the other properties are as important as the commands, and if I guess right what you want needs the event conditions, not the conditional branch.
Do you mean as in whether it's parallel process, on the same layer as hero, and the conditions in the conditional branch? Because as it stands, All party events are on the same layer, triggered by action key. As for the conditional branch, I have this.



I'm not sure what you mean by entire event, so i'm sorry if I look stupid or such, this is really my first attempt at doing a proper game on this engine instead of just screwing around and seeing if I like anything I randomly combine in the commands.


(this is my best guess as to what you mean by entire event!)
 

Andar

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Yes, your guess is right.
And what I meant with "conditions" is called "preconditions" in that maker, the area top left.
You need to use that and multiple event pages instead of the conditional branches, conditional branches are the wrong way to go for what you want.
 

SpecialHomerun

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Yes, your guess is right.
And what I meant with "conditions" is called "preconditions" in that maker, the area top left.
You need to use that and multiple event pages instead of the conditional branches, conditional branches are the wrong way to go for what you want.
Oh, okay! Thank you for taking time to help me with this, it's going to really help me move the progress on my game a lot!
 

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