Questions regarding extending RPGMMV

sylphglitch

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I downloaded the MV trial and created a test game that was exported for the Windows platform.  After playing around with the files in my game's directory I noticed that game.exe is Chromium with node-webkit baked in.

Questions...

1.)Can I legally extend the functionality of my game using a .node file which is a binary library that links to my project as needed, doesn't change game.exe.  I don't see how I can add Steam support to my game without creating a .node file to bring in Steamworks.

2.)In previous versions of RPG MAker we could script to our heart's content long as we didn't touch the binary game.exe or reverse engineer any of the binaries that Enterbrain gave us. 

Game.exe exposes both node.js and V8 objects in javascript.  I assume we can script to both of these legally in any game I make in RPGMMV?

3.)In terms of commercial releases, does Enterbrain want the user to encrypt the entire project or just the data files we use in our games.

I ask b/c if 1.) above is legal I can see someone rolling their own protection instead of using Engima as suggested by the MV help file.

Sorry for the long post.

Thanks in advance...
 

Andar

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1&2) the entire engine is open javascript, the files are in the project folder and the plugin manager allows you to add more javascript files (each plugin is nothing but a javascript file) and implement them into the engine.
 

sylphglitch

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Thanks the for the quick response.

I assumed number 2 was ok and you answered that.

Basically I was trying to link my project to something like this...

https://github.com/greenheartgames/greenworks



I might have to recompile the project for the version nsjw that MV uses but it should work.

If we can add .node files to our games, the things we can do with MV are staggering.
 

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