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- Feb 28, 2018
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So I am working on a plugin however i am unsure of how to go about a particular thing. I am trying to figure out how the game handles storing map data and loading it, as I want to add functionality to during runtime say...update a tile to become something else.
like;
To this 
but in runtime with something like; UpdateTile(TileID, posX, posY)
I just have no idea how to go about this due to the fact that i am quite unknowledged about how the engine handles maps datawise/updating the. Anyone have any knowledge about this kind of thing?
like;


but in runtime with something like; UpdateTile(TileID, posX, posY)
I just have no idea how to go about this due to the fact that i am quite unknowledged about how the engine handles maps datawise/updating the. Anyone have any knowledge about this kind of thing?