- Joined
- Apr 26, 2014
- Messages
- 211
- Reaction score
- 39
- First Language
- English
- Primarily Uses
Hello all, I've only recently stumbled upon RPG Maker VX Ace and I've downloaded the Lite version to play around with and learn more about.
I haven't played around with it much but I'm wondering if it is possible to change/add to/remove some of the default settings (if I were to buy the full version). I'm hoping the answers to my questions are "yes"
1) The classes are locked in the Lite Version so I have to wonder if I would be able to create a class change screen and let players swap (more or less at will) between classes as they're unlocked. Is it possible to create class change options (similar to games like Tactics Ogre and quite a few Final Fantasy games)?
2) I see that I can alter the names of the stats and set my own values for attack options. However, what about adding new stats?
Let's say I wanted to make it so that an attack rolled against 4 random percentages to determine it's nature (once to see if it missed, once to see if it was dodged, once to see if it was parried, and once to see if it critically hit)
3) I was hoping to create a screen where players could learn their abilities (rather than just gaining them when they hit a certain level) and then learn them again to master them (allowing them to be used even when they change classes). Is this possible?
4) Is it possible to create "sub-categories" of skills? For example, if I were to make multiple classes, each class would have its own unique skill set and then there would be another skill set below it (showing skills that the player has mastered)
5) Is it possible to create a screen to "equip" passive skills? For example, you could learn a passive skill in your class (say one that lets you wear heavy armor) and then equip it (allowing you to wear heavy armor regardless of class).
I'm assuming that, if these things are possible, they'd be done with scripting.... but, at the moment, I'm just wondering if they are.
I haven't played around with it much but I'm wondering if it is possible to change/add to/remove some of the default settings (if I were to buy the full version). I'm hoping the answers to my questions are "yes"
1) The classes are locked in the Lite Version so I have to wonder if I would be able to create a class change screen and let players swap (more or less at will) between classes as they're unlocked. Is it possible to create class change options (similar to games like Tactics Ogre and quite a few Final Fantasy games)?
2) I see that I can alter the names of the stats and set my own values for attack options. However, what about adding new stats?
Let's say I wanted to make it so that an attack rolled against 4 random percentages to determine it's nature (once to see if it missed, once to see if it was dodged, once to see if it was parried, and once to see if it critically hit)
3) I was hoping to create a screen where players could learn their abilities (rather than just gaining them when they hit a certain level) and then learn them again to master them (allowing them to be used even when they change classes). Is this possible?
4) Is it possible to create "sub-categories" of skills? For example, if I were to make multiple classes, each class would have its own unique skill set and then there would be another skill set below it (showing skills that the player has mastered)
5) Is it possible to create a screen to "equip" passive skills? For example, you could learn a passive skill in your class (say one that lets you wear heavy armor) and then equip it (allowing you to wear heavy armor regardless of class).
I'm assuming that, if these things are possible, they'd be done with scripting.... but, at the moment, I'm just wondering if they are.
