Questley is a fetch-quest adventure game. Featuring a cast of characters that only want things for themselves and don't care about Questley's quest. The story will unfold as you help certain characters in their own personal quests, that they sit back and watch you embark on. There are no battles. Just exploration and pure unadulterated questing. The entire game takes place on one large map, in the town of Fair Oaks (plus some houses, of course). It should only take about an hour or two to complete. Story-wise, the game is finished, though much of the dialogue could still be changed without affecting the story. Any changes made to the game at this point would either be purely aesthetic or mechanical.
This is my first RPG Maker game, and also my first post on this site. I'd really appreciate any and all feedback about the story, gameplay, bugs, glitches, custom art (there's hardly any), etc. Anything you have to say about the game, I want to hear. I've already started work on my next game, so any feedback I receive about this game I will take with me to this next project, and hopefully I can learn something from it. If you think it sucks, TELL ME! If you think it rocks, TELL ME!
Yanfly. I've only been with RPG Maker for a month, and I only used two Yanfly scripts in this game, but the impact they have had on the RPG Maker community is immediately obvious, and I am grateful to be a new member of a community that has someone like Yanfly to lend a HUGE helping hand to those of us with no coding experience.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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