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Questley is a game starring a boy named Questley.


Yesterday, he moved in with his old best friend to a town called Fair Oaks.


Today, he sets out on a journey... by force.


Questley and the rest of the town are shaken by the murder of a close friend.


The only problem is... they think Questley did it.


The people of Fair Oaks don't really care about your quest to find the real killer.


They were hoping it was you. A quick and easy arrest.


But if you get them what they want, those selfish bastards,


they just might have exactly what you're looking for...


or exactly what someone else is looking for,


who has asked you to go find it.


But don't be fooled by their simple requests...


One loaf of bread could change your world.


 


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Features


Questley is a fetch-quest adventure game. Featuring a cast of characters that only want things for themselves and don't care about Questley's quest. The story will unfold as you help certain characters in their own personal quests, that they sit back and watch you embark on. There are no battles. Just exploration and pure unadulterated questing. The entire game takes place on one large map, in the town of Fair Oaks (plus some houses, of course). It should only take about an hour or two to complete. Story-wise, the game is finished, though much of the dialogue could still be changed without affecting the story. Any changes made to the game at this point would either be purely aesthetic or mechanical.


 


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About


This is my first RPG Maker game, and also my first post on this site. I'd really appreciate any and all feedback about the story, gameplay, bugs, glitches, custom art (there's hardly any), etc. Anything you have to say about the game, I want to hear. I've already started work on my next game, so any feedback I receive about this game I will take with me to this next project, and hopefully I can learn something from it. If you think it sucks, TELL ME! If you think it rocks, TELL ME!


 


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Screenshots

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Credits


 


Yanfly. I've only been with RPG Maker for a month, and I only used two Yanfly scripts in this game, but the impact they have had on the RPG Maker community is immediately obvious, and I am grateful to be a new member of a community that has someone like Yanfly to lend a HUGE helping hand to those of us with no coding experience.


 


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