- Joined
- Aug 1, 2016
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- 873
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- RMMV
I've been messing around with different ways to put enemies on the map, and I noticed that if you get surrounded, only one of those enemies will get to trigger their "on event touch" event, while the others won't trigger until they try to move again. I imagine that events can't trigger while another event is active, but is there some way to queue them up rather than just ignoring them?
