- Joined
- Feb 17, 2016
- Messages
- 125
- Reaction score
- 28
- First Language
- German
- Primarily Uses
- RMMV
This is a continuation of Quick battles:
I continue here to ask in this forum if the problem that i have can be solved relativly easily, or do i have to go over to the javascript forums?
I'm aiming for the following scenario:
- Yanfly's charge turn battle (side-view)
- I use the basic attack command (example)
- Inside half a second or less, the next battle member (enemy or party member) gets it's turn.
- enemy turns are equally quick
Shortening the transition between map->battle and battle->map would also help my goal.
I can make the animation shorter, but that is by far not sufficent. Thus, i was searching for a way to decrease the delay between the attack steps. There is a plugin that increases the overall speed, but i feel iffy. I feel like it could mess with the overall game, porting it to mobile devices, and other plugins.
I continue here to ask in this forum if the problem that i have can be solved relativly easily, or do i have to go over to the javascript forums?
I'm aiming for the following scenario:
- Yanfly's charge turn battle (side-view)
- I use the basic attack command (example)
- Inside half a second or less, the next battle member (enemy or party member) gets it's turn.
- enemy turns are equally quick
Shortening the transition between map->battle and battle->map would also help my goal.
I can make the animation shorter, but that is by far not sufficent. Thus, i was searching for a way to decrease the delay between the attack steps. There is a plugin that increases the overall speed, but i feel iffy. I feel like it could mess with the overall game, porting it to mobile devices, and other plugins.
