RPG Maker Forums

Trying to work on my first plugin. What I am creating is an auto state that happens at 25% or less hps. If hps go below 25% the state fatigue will be applied and if hps are above 25% the state will be removed. I believe i am not using the correct variables in this.fhp = HP / MHP, I have tried searching what to put here to make this work but none of my ideas have been correct. Due to this being my first attempt I may have this all wrong. Any advise would be amazing thanks in advance =)


/*:
*
*@plugindesc adds fatigue to characters below set amount of health.
*
*@author Skeezixs
*
*@param 
*
*@help
*
*/
(function() {
Game_BattlerBase.prototype.fatigueStateId = function() {
    return 12;


 var  Game_Battler_Fatigue = Game_Battler.prototype.refresh;
        Game_Battler.prototype.refresh = function() {
            Game_BattlerBase.prototype.refresh.call(this);
                this.fhp = HP / MHP
                if (this.fhp <= 0.25) {
                    this.addState(this.fatigueStateId());
                } else {
                    this.removeState(this.fatigueStateId());



}();  

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,470
Members
137,821
Latest member
Capterson
Top