- Joined
- Aug 29, 2014
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- 350
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Just a quick question.
Now there are equipments in my project to raise your resistance to certain states. And you have the ability to equip multiple of them at once. Now say I were to equip a character with something that would make his state rate 75%(they only work 75% of the time) and 50%(they will only work half the time.) How would these work in conjunction with each other? Would they compound to make a state resist of 25%(only working 25% of the time?) Or would they cancel each other out or something.
The second question is, well, I would like to display these numbers in the status menus. So I was wondering if perhaps these state rate numbers were stored individually per character or something, similar to their attack or critical rate. Are they stored as some hidden parameter that I could place in the menu like any other?
Now there are equipments in my project to raise your resistance to certain states. And you have the ability to equip multiple of them at once. Now say I were to equip a character with something that would make his state rate 75%(they only work 75% of the time) and 50%(they will only work half the time.) How would these work in conjunction with each other? Would they compound to make a state resist of 25%(only working 25% of the time?) Or would they cancel each other out or something.
The second question is, well, I would like to display these numbers in the status menus. So I was wondering if perhaps these state rate numbers were stored individually per character or something, similar to their attack or critical rate. Are they stored as some hidden parameter that I could place in the menu like any other?

