Quick-Time Based Dodging

Omnipenne

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Hello everyone,
I would like a script where the player can actively avoid attacks with the press of a button similar to the Mario and Luigi games.










Only difference is that I want players to input a set of buttons in the same way Archeia's Combo System works.








Enemies can use a combination of moves (which can be set using the script).
When the enemy goes to attack the player a quick time event occurs where the player must press buttons at the right time to evade the attacks.
The time it takes for the player to input an attack should depend on the Agility stat.
 

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