Ganelan

Villager
Member
Joined
May 16, 2020
Messages
5
Reaction score
0
First Language
spanish
Primarily Uses
RMMV
Hello!
I have been looking for a plugin like this for a long time! Everything is fine, but I don't know how to get a switch to go on when doing a sequence right.
I am a novice in this and surely I have overlooked something, but I don't know how to do it. Is it possible or with this plugin can not be done?

Thank you!
 

Astfgl66

Veteran
Veteran
Joined
Jan 5, 2016
Messages
726
Reaction score
583
First Language
French
Primarily Uses
Use a conditionnal branch with script:
Code:
$gameMap.getQTEResult() === "success"
as a condition.
This should do what you want.
 

stramin

Veteran
Veteran
Joined
Nov 4, 2012
Messages
221
Reaction score
94
First Language
spanish
Primarily Uses
N/A
Is there any way to use this plugin to avoid/dodge/defend/guard an enemy attack?

For example, a monster use an special attack and the player must press a button in a specific frame to dodge it.
 
Last edited:

MMG

Veteran
Veteran
Joined
Jan 8, 2019
Messages
32
Reaction score
4
First Language
English
Primarily Uses
RMMV
I tryed installing it but it tells me cannot read property '0' of undefined right after I press start button in main menu
 

Astfgl66

Veteran
Veteran
Joined
Jan 5, 2016
Messages
726
Reaction score
583
First Language
French
Primarily Uses
Your plugin is most likely not named correctly. Check the instructions in the first post for the proper name
 

cmKian

Warper
Member
Joined
Feb 24, 2021
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Just wondering if there's any possibility to get this to work in RMMZ?
I'm utterly clueless even after scouring the web. It doesn't seem like anyone's made anything similar for RMMZ atleast. It's named right and i've tried the mv>mz compatibility plugin.
Error message im getting is:
Code:
rmmz_managers.js:2030 TypeError: Utils.rgbToCssColor is not a function
    at Window_QTE.initialize (QTEWindow.js:381)
    at new Window_QTE (QTEWindow.js:363)
    at Scene_Battle.createQTEWindow (QTEWindow.js:1004)
    at Scene_Battle.createAllWindows (QTEWindow.js:1000)
    at Scene_Battle.createDisplayObjects (rmmz_scenes.js:3113)
    at Scene_Battle.createDisplayObjects (DK_MV_Plugins_Compatibility.js:1011)
    at Scene_Battle.create (rmmz_scenes.js:2947)
    at Function.SceneManager.changeScene (rmmz_managers.js:2084)
    at Function.SceneManager.updateMain (rmmz_managers.js:2056)
    at Function.SceneManager.update (rmmz_managers.js:1938)
SceneManager.catchNormalError @ rmmz_managers.js:2030
 

Astfgl66

Veteran
Veteran
Joined
Jan 5, 2016
Messages
726
Reaction score
583
First Language
French
Primarily Uses
Well, you could try copying the missing function into the plugin file, paste it at the end and see if it would work?
I have no plan to port any of my plugins to mz anytime soon so you'll have to figure things out by your own, sorry.
 

Crowcaine

Warper
Member
Joined
May 3, 2020
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
Is there a way to make the icons / QTE event bigger?
 

Astfgl66

Veteran
Veteran
Joined
Jan 5, 2016
Messages
726
Reaction score
583
First Language
French
Primarily Uses
There is a way to resize the window but the icons are taken from the standard iconset and can't be scaled up. Only way would be to use bigger icons on your whole project.
 

Latest Threads

Latest Posts

Latest Profile Posts

unknown.png

A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again. :blush:
Today *Fix the game UI
RMMZ maxRows make me tired.
The game supports real-time language switching (really interesting).
8laFKAa.png


jBYDFzZ.png


lYbvPth.png

mY99lgU.png

Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser! :kaopride:
not me being not lazy for 5 seconds and drawing another char portrait (her name is hazel)
its_hazel.png
Been a while since the last time I made a song remix. Had a blast making this

Forum statistics

Threads
110,456
Messages
1,053,452
Members
143,548
Latest member
Dolidodzik
Top