Ganelan

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Hello!
I have been looking for a plugin like this for a long time! Everything is fine, but I don't know how to get a switch to go on when doing a sequence right.
I am a novice in this and surely I have overlooked something, but I don't know how to do it. Is it possible or with this plugin can not be done?

Thank you!
 

Astfgl66

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Use a conditionnal branch with script:
Code:
$gameMap.getQTEResult() === "success"
as a condition.
This should do what you want.
 

stramin

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Is there any way to use this plugin to avoid/dodge/defend/guard an enemy attack?

For example, a monster use an special attack and the player must press a button in a specific frame to dodge it.
 
Last edited:

MMG

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I tryed installing it but it tells me cannot read property '0' of undefined right after I press start button in main menu
 

Astfgl66

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Your plugin is most likely not named correctly. Check the instructions in the first post for the proper name
 

cmKian

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Just wondering if there's any possibility to get this to work in RMMZ?
I'm utterly clueless even after scouring the web. It doesn't seem like anyone's made anything similar for RMMZ atleast. It's named right and i've tried the mv>mz compatibility plugin.
Error message im getting is:
Code:
rmmz_managers.js:2030 TypeError: Utils.rgbToCssColor is not a function
    at Window_QTE.initialize (QTEWindow.js:381)
    at new Window_QTE (QTEWindow.js:363)
    at Scene_Battle.createQTEWindow (QTEWindow.js:1004)
    at Scene_Battle.createAllWindows (QTEWindow.js:1000)
    at Scene_Battle.createDisplayObjects (rmmz_scenes.js:3113)
    at Scene_Battle.createDisplayObjects (DK_MV_Plugins_Compatibility.js:1011)
    at Scene_Battle.create (rmmz_scenes.js:2947)
    at Function.SceneManager.changeScene (rmmz_managers.js:2084)
    at Function.SceneManager.updateMain (rmmz_managers.js:2056)
    at Function.SceneManager.update (rmmz_managers.js:1938)
SceneManager.catchNormalError @ rmmz_managers.js:2030
 

Astfgl66

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Well, you could try copying the missing function into the plugin file, paste it at the end and see if it would work?
I have no plan to port any of my plugins to mz anytime soon so you'll have to figure things out by your own, sorry.
 

Crowcaine

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Is there a way to make the icons / QTE event bigger?
 

Astfgl66

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There is a way to resize the window but the icons are taken from the standard iconset and can't be scaled up. Only way would be to use bigger icons on your whole project.
 

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