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Hello again ;
Sorry for the bother, but my torch event is sort of a pain in the ass.
So I have this torch event with a matchbox and match. Simple, right ? Now, the thing is, I want to have different torches be activated.
The room with torches (the matchbox is in the chest and the matches are the glowing things on the ground) :
The torch event, and the light event that ensues (the "self-switch A" is so that the event doesn't repeat itself on the other torches) :
The second torch event and its light (notice the use of the variable "Lighting 2") :
Now, there is a second room, with exactly the same setup in terms of events :
This is the problem when I playtest :
Notice how the number of matches on the ground is the same in the second room, and yet how the two same exact torches were lit.
I'm trying to make several of the torches across different rooms. But is it really necessary to create a different switch for each torch, and each light ? Or can you quicken it ?
Thanks to anyone who helps.
Sorry for the bother, but my torch event is sort of a pain in the ass.
So I have this torch event with a matchbox and match. Simple, right ? Now, the thing is, I want to have different torches be activated.
The room with torches (the matchbox is in the chest and the matches are the glowing things on the ground) :
The torch event, and the light event that ensues (the "self-switch A" is so that the event doesn't repeat itself on the other torches) :
The second torch event and its light (notice the use of the variable "Lighting 2") :
Now, there is a second room, with exactly the same setup in terms of events :
This is the problem when I playtest :
Notice how the number of matches on the ground is the same in the second room, and yet how the two same exact torches were lit.
I'm trying to make several of the torches across different rooms. But is it really necessary to create a different switch for each torch, and each light ? Or can you quicken it ?
Thanks to anyone who helps.
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