- Joined
- Apr 6, 2016
- Messages
- 278
- Reaction score
- 161
- First Language
- Swedish
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Hey!
I am curious about what can be done to improve save times. My game autosaves every time the player enters a new region and that works good. However, it is taking a bit of time, probably due to the scope of the game. Even though I am fine with it there is another thing I would like to do with the autosave, I would like the game to autosave every time the player gains an item. This is due to a highly randomized loot system that I would like not to be exploited. So is there any way to optimize the way saving works.
If I knew how the saving worked in the game I could fix it. But I was thinking that it might be possible to trigger separate saves, say you open a chest. Then the game just saves the fact that the chest was opened and the new item gained but not anything else. Is this something that could be doable without too much messing around?
If this doesn't work a player could technically go and open the same gold chest over and over until they got the best item which in my opinion ruins the experience I am going for.
I thought about seeding the game but that seems like it might be a lot of work and before delving into such a thing I would like to know if there is any way to save specific changes or if it's bound to save everything in the game every time it saves?
Best regards,
Bishiba
I am curious about what can be done to improve save times. My game autosaves every time the player enters a new region and that works good. However, it is taking a bit of time, probably due to the scope of the game. Even though I am fine with it there is another thing I would like to do with the autosave, I would like the game to autosave every time the player gains an item. This is due to a highly randomized loot system that I would like not to be exploited. So is there any way to optimize the way saving works.
If I knew how the saving worked in the game I could fix it. But I was thinking that it might be possible to trigger separate saves, say you open a chest. Then the game just saves the fact that the chest was opened and the new item gained but not anything else. Is this something that could be doable without too much messing around?
If this doesn't work a player could technically go and open the same gold chest over and over until they got the best item which in my opinion ruins the experience I am going for.
I thought about seeding the game but that seems like it might be a lot of work and before delving into such a thing I would like to know if there is any way to save specific changes or if it's bound to save everything in the game every time it saves?
Best regards,
Bishiba