Quicksand

Mr. Trivel

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Name: Quicksand


Version: 1.3


Author: Mr. Trivel


Created: 2015-11-27


 


What does it do?


Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.


 


Screenshots:





 


How to use?


Set up tags Map Note.


Full setup looks like this:



<quicksand: [iD]>


SinkSpeed: [FLOAT]


SlowDown: [FLOAT]


MaxSlowDown: [FLOAT]


MaxSink: [INT]


SinkReached: [Common Event ID/0/-1]


Dash: [true/false]


CutOff: [true/false]


</quicksand>


 


What each of those do:


<quicksand: [iD]> - start of region data, [iD] is for which region will it apply


</quicksand> - end of region data


SinkSpeed: [FLOAT] - How fast characters sink in


SlowDown: [FLOAT] - How slower characters move per sink in


MaxSlowDown: [FLOAT] - Slowest characters can move E.g. 0.5


MaxSink: [INT] - Lowest possible sinking point (E.g. 30)


SinkReached: [Common Event ID/0/-1] - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID.


Dash: [true/false] - Is player allowed to Dash while in this region


CutOff: [true/false] - Cut off part of sprite depending on sink in?


 


Is it possible to set multiple regions on same map? Yes.


 


Settings I used for the screenshot:


 


 

Spoiler



<quicksand: 5>
SinkSpeed: 0.1
SlowDown: 0.05
MaxSlowDown: 0.2
MaxSink: 10


SinkReached: 0
Dash: false
CutOff: true
</quicksand>


 


 


 


Can I make events unsinkable? Yes.


Just add <Unsinkable> to Event's note field.


 



Plugin: <Link: Github>


How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 




Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for non-commercial projects.


For commercial use contact Mr. Trivel.
 
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Naveed

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Woah! This is awesome!

Just a feature request: Could you make it possible to set different settings based on lead party member's ID? For example, if some characters know how to swim, they can traverse through water without dying. Those who cannot, however, will slowly drown.

Awesome plugin though!
 

M.I.A.

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This is pretty rad!! Great work!!
 

Mr. Trivel

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Version 1.1


 - Fixed values staying false when declared as true.
 

killerfer

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Version 1.1


 - Fixed values staying false when declared as true.
Thank you for the plugin. Is it possible to call a common event when the actor fully sinks? I don't really want him to die but to lose life and return to the start of the map instead.
 

Animebryan

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Would it be possible to make it so that when they fully sink, instead of dying, they would be transferred to another map, like falling into a cave or something?
 

Mr. Trivel

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@killerfer, @Animebryan


Now it's possible, Common Events.


Version 1.2


 - Removed redundant tags. Added Common Event execution on sink in.
 
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Mr. Trivel

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Version 1.3


 - Fixed sinking into tiles that aren't tagged as Bush in database.
 

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