RPG Maker Forums

Name: Quicksand


Version: 1.3


Author: Mr. Trivel


Created: 2015-11-27


 


What does it do?


Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.


 


Screenshots:





 


How to use?


Set up tags Map Note.


Full setup looks like this:



<quicksand: [iD]>


SinkSpeed: [FLOAT]


SlowDown: [FLOAT]


MaxSlowDown: [FLOAT]


MaxSink: [INT]


SinkReached: [Common Event ID/0/-1]


Dash: [true/false]


CutOff: [true/false]


</quicksand>


 


What each of those do:


<quicksand: [iD]> - start of region data, [iD] is for which region will it apply


</quicksand> - end of region data


SinkSpeed: [FLOAT] - How fast characters sink in


SlowDown: [FLOAT] - How slower characters move per sink in


MaxSlowDown: [FLOAT] - Slowest characters can move E.g. 0.5


MaxSink: [INT] - Lowest possible sinking point (E.g. 30)


SinkReached: [Common Event ID/0/-1] - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID.


Dash: [true/false] - Is player allowed to Dash while in this region


CutOff: [true/false] - Cut off part of sprite depending on sink in?


 


Is it possible to set multiple regions on same map? Yes.


 


Settings I used for the screenshot:


 


 

Spoiler



<quicksand: 5>
SinkSpeed: 0.1
SlowDown: 0.05
MaxSlowDown: 0.2
MaxSink: 10


SinkReached: 0
Dash: false
CutOff: true
</quicksand>


 


 


 


Can I make events unsinkable? Yes.


Just add <Unsinkable> to Event's note field.


 



Plugin: <Link: Github>


How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 




Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for non-commercial projects.


For commercial use contact Mr. Trivel.

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