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- Apr 17, 2019
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- RMMV
@Ragpuppy87 Here are more solutions if you prefer the Soulpour script:
Replace that third branch with Scene_Splash like this:
NB: This will skip the splashes when there is a Quicksave. I believe that since the version for the other script will NOT skip the splashes, it's probably the better choice.Code:module SceneManager def self.first_scene_class if $BTEST Scene_Battle elsif DataManager.quicksave_file_exists? Scene_QuickLoadTitle else Scene_Splash end end end
If you want to make Soulpour's script work with mine by maintaining splashes when there is a quicksave, comment out or remove that entire section in my script and change def_update in the Soulpour from this:
to this:Code:def update super SceneManager.goto(Scene_Title) Graphics.wait(400) Graphics.fadeout(120) end
This would be better done with an aliased method but I'd need to try it out first and I don't have VXAce installed on any of my computers.Code:def update super if DataManager.quicksave_file_exists? SceneManager.goto(Scene_Title) else Scene_Manager.goto(Scene_QuickLoadTitle) Graphics.wait(400) Graphics.fadeout(120) end
I may update the module in this script to allow you to designate the starting screen to improve compatibility, but again, I'd have to install VXAce first to work on it.
Thank you so much! I know that this thread was created years ago, so I really appreciate the fact that you and everyone else is still willing to offer help and updates.
