Quintessence Animation 60fps troubles.

Lord Roy

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So when I got the animations into my project the 60fps selection into my Project to test them out, but I'm having some trouble with the frame rate not being a lot slower in my project than when it was in the demo project of Quintessence Animation. It did, in fact, say that it's better to try the animations in battle test in that project the animations came in so I tried looking for some solutions, but nothing. Can anyone tell what the problem is and how to fix it?
 

Jonforum

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well, you can use PIXI.extras. AnimatedSprite with spriteSheet for you aniamtion
i use it for my projet , and i test with 500 aniamtion with 30 frame eatch in same time , and not lag :thumbsup-left:
you can study it here.
http://pixijs.download/dev/docs/PIXI.extras.AnimatedSprite.html

the basic rmmv aniamtion engine , make me lag with over 2 animation with only 5 frame lol !
I do not advise you to use it.
 

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