- Joined
- Nov 6, 2012
- Messages
- 99
- Reaction score
- 62
- First Language
- English
- Primarily Uses
Hello everyone. I'm a composer and graphic designer.
I've decided to start taking free requests because I have a few skills I need to get some more practice with, and making stuff for other people is a good way to branch out.
Terms of use:
For music, pieces I post in this thread are clear for non-exclusive, non-commercial use for indie games. If you just nab whatever from my soundcloud account or my website, you might later find yourself on the business end of someone else's exclusivity contract, so please ask me first if there's something you happen to want to use.
Unless stated otherwise, all graphics I make in this thread are also for non-exclusive, non-commercial use. (Current exception: Logos and title screens will be exclusive to you. As they shouldn't be useful to anyone but you unless your title is really that generic. )
My general rule of thumb for commercial use is: "If you're making money, I'm making money."
So for totally freely distributed games, you don't need to ask me for permission, though giving me a head's up when you use them is always appreciated so I can see them in action. Otherwise, if the game is being sold, you're earning some type of commission for making the game (*******, etc.), or it's earning some kind of advertising revenue, please contact me first about licensing fees. If your project isn't making any money, but might one day (You're planning a kickstarter, a contest entry or something like that, for example) then we can work something out. I'm also considering art trades and the like.
All uses of my resources must be credited! "Radiant Cadenza", "Radiant Cadenza Studios" or "Malcolm Jones" are all acceptable names to credit.
Unless stated otherwise, all graphics I make in this thread are also for non-exclusive, non-commercial use. (Current exception: Logos and title screens will be exclusive to you. As they shouldn't be useful to anyone but you unless your title is really that generic. )
My general rule of thumb for commercial use is: "If you're making money, I'm making money."
So for totally freely distributed games, you don't need to ask me for permission, though giving me a head's up when you use them is always appreciated so I can see them in action. Otherwise, if the game is being sold, you're earning some type of commission for making the game (*******, etc.), or it's earning some kind of advertising revenue, please contact me first about licensing fees. If your project isn't making any money, but might one day (You're planning a kickstarter, a contest entry or something like that, for example) then we can work something out. I'm also considering art trades and the like.
All uses of my resources must be credited! "Radiant Cadenza", "Radiant Cadenza Studios" or "Malcolm Jones" are all acceptable names to credit.
For graphics, my main specialty is graphics for user interfaces like menus and HUDs, as well as logos and typography. I am unable to make character sprites, tilesets, facesets, etc. that match the RTP style, so you're better off looking elsewhere for those. I have Luna Engine, so I'm able to make menu and HUD graphics for any Luna script. I should also be able to make skins for pretty much any freely available script, like Moghunter's battle HUD system.
Without any further adieu, Samples:
Logos and Title Screens
(These are only SAMPLES and you cannot use them)
Windowskins and Text Boxes
These may be used in non-commercial projects.
For message boxes, you need either a script (Galv has one), or use of the show picture command. Some re-sizing/cropping may be needed to fit your game.
A somewhat grungy gothic inspired windowskin for dark fairy tales and the like. Tim Burton-ish
Bland, Beige and Boring. Kind of like a framed diploma. That might be just what you need for the setting or character though.
The windowskin used in Goblin Noir: Cement Shoes are Highly Unfashionable. Black Boxes, white borders, maximum minimalism.
Download Here
Blood red, scratched up, torn, and slightly metallic. Meant for horror and violence.
Download Here
Specifically meant to copy the look that all the messenger programs are all adopting nowadays. Looks like skype, facebook chat, iOs mesenger, etc.
Free for use in non-commercial projects.
Note: I will probably be unable to to match RTP objects for icon requests. Typically I make things like System icons, navigation arrows and cursors.
The cursors are intended for mouse scripts, but may work elsewhere.
Mood Icons. Intended for games that use moods as states.
Gemstone cursors for mouse scripts.
And finally, Music!
For starters, you can poke around my soundcloud account just for samples.
The following tracks are included in the Steam Community DLC. If you want looping .ogg versions for RPG maker, please download that pack.
But here are some stream-able previews:
Request forms:
Music:
Give me as much of the following info as you feel is necessary:
Use of music: (Battle, town, dungeon, character theme, game over, etc.)
Mood: (Sad, action, upbeat, etc.)
Theme: (the type of setting you're aiming for, mostly. Steampunk, sci-fi, lava cave, etc.)
Speed: (General ideas like fast vs. slow are okay, as are specific BPMs or BPM ranges)
Genre: (Honestly, I'm somewhat bad at keeping in specific subgenres and stuff, so if you try to get "industrial punk rock" out of me and get something that sounds too close to "industrial metal" for your tastes... oh well. I tried. I tend to mix genres often too, so the more general this is the better, but if you want something more classical sounding, or hard rock, or electronic, etc. I'll definitely try to honor that. Another note, I lack examples of it, but I can also do atmospheric soundscapes)
Specific instruments: (If you would like any specific instruments in the ensemble let me know and I'll try to fit them in if I have the sounds available.)
Any lastly, any other information you have about your game that you feel will help me to make something that fits your vision.
Links to you're game's page/thread, etc. are also welcome. You can also give me sample/example tracks if needed.
Use of music: (Battle, town, dungeon, character theme, game over, etc.)
Mood: (Sad, action, upbeat, etc.)
Theme: (the type of setting you're aiming for, mostly. Steampunk, sci-fi, lava cave, etc.)
Speed: (General ideas like fast vs. slow are okay, as are specific BPMs or BPM ranges)
Genre: (Honestly, I'm somewhat bad at keeping in specific subgenres and stuff, so if you try to get "industrial punk rock" out of me and get something that sounds too close to "industrial metal" for your tastes... oh well. I tried. I tend to mix genres often too, so the more general this is the better, but if you want something more classical sounding, or hard rock, or electronic, etc. I'll definitely try to honor that. Another note, I lack examples of it, but I can also do atmospheric soundscapes)
Specific instruments: (If you would like any specific instruments in the ensemble let me know and I'll try to fit them in if I have the sounds available.)
Any lastly, any other information you have about your game that you feel will help me to make something that fits your vision.
Links to you're game's page/thread, etc. are also welcome. You can also give me sample/example tracks if needed.
Title Logos:
Name of game:
Any slogans or subtitles to include:
Theme of game/logo: (Sci-fi, High fantasy, steampunk, etc.)
Preferred colors:
Preferred graphical elements (If you want gears, circuits, stone textures, flames, any of that kind of stuff) If you HAVE a graphic you want included or used as a base or background, send it to me or attach it.
Style and layout of Logo: Describe what you want. You're free to use example logos if you like. Examples of "style" might be cartoony, cutesy, elegant, minimalistic, and so on. Layout is if you want the text or images arranged in a certain manner, like as an emblem, or with prominent initials, one word bigger than the other, things like that.
And then any other information about your game that you feel I should know to help better capture it in a logo.
Copyright Note: For free title logos, I may use stock graphics for graphical elements. I ONLY use stock graphics that are cleared for commercial use which I have the copyright permissions to use, but anything that includes such stock cannot be trademarked. Basically, this shouldn't matter for 99% of you, and if you're in the position where you need a trademarked logo, you should certainly be paying for the thing.
Any slogans or subtitles to include:
Theme of game/logo: (Sci-fi, High fantasy, steampunk, etc.)
Preferred colors:
Preferred graphical elements (If you want gears, circuits, stone textures, flames, any of that kind of stuff) If you HAVE a graphic you want included or used as a base or background, send it to me or attach it.
Style and layout of Logo: Describe what you want. You're free to use example logos if you like. Examples of "style" might be cartoony, cutesy, elegant, minimalistic, and so on. Layout is if you want the text or images arranged in a certain manner, like as an emblem, or with prominent initials, one word bigger than the other, things like that.
And then any other information about your game that you feel I should know to help better capture it in a logo.
Copyright Note: For free title logos, I may use stock graphics for graphical elements. I ONLY use stock graphics that are cleared for commercial use which I have the copyright permissions to use, but anything that includes such stock cannot be trademarked. Basically, this shouldn't matter for 99% of you, and if you're in the position where you need a trademarked logo, you should certainly be paying for the thing.
For simple stuff like cursors a simple "I'd like some mouse cursors that look like __________" is usually about enough info for me to go on. Though remember the more details the better if you need anything specific like a certain color or style.
Current slots:
1. Vis_Mage- Project Perfection Games
2.GameOfTheDungeons
3.
4.EliteKilljoy- Spirit of the Pack
5. Vis_Mage- The Era of Perfection
Unless I specifically tell you I'm working on your request, and your name is here, assume I'm not.
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