Radiant Chain (Current Chapter: 2)

Deckiller

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In the land of Radia, four heroes, each from a distant province, join together to repel a horrific enemy: the Gyth. These demonic entities are ruthless and mysterious; so dangerous, in fact, that they were sealed away to a void between dimensions nearly two decades ago.

There is something different about this band of heroes: they are each imperfect in their own way. They are burnouts, thieves, unknowns - people who should not, one would think, hold the fate of the world in their hands. They must be brought together by the King as a last-ditch attempt to defeat the Gyth. Metaphorically speaking, the King's radiant chains - his uncanny ability to find the right people to help Radia and bind them into serving the land - are what will bring them together from the distant regions to fight this threat.

Each of these heroes will have a personal stake.
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Here is the story/gameplay guide (contains spoilers). We will be using it to keep track of everything. The Radiant Chain Wiki
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This is the second chain game from RPG Maker Web!

This time around, we're being more non-linear in both gameplay and story: the first four chapters take place simultaneously as we follow our four heroes before they meet up at the capital. Flashbacks will play a role in the storyline. Later on, we're hoping to have some chapters that can be completed in different orders. The regions from the first chapters will be revisited and expanded later in the game by other developers.

We're using Zelda as a major inspiration this time around: there will be lots of dungeons with puzzles, as well as special items that unlock new/secret areas and plenty of optional content! See that giant boulder blocking a path to a new area in the forest? Clear the first dungeon to gain access to it! Can't find a rope to climb that cliff? Perhaps you'll have to revisit that area later in the game...

We're using Yanfly scripts to help spice up battles. Indeed, we're going for a quality game here, one that emphasizes exploration, continuity, and fun! It's a little more serious than the last chain game, and we're being more strict about things, but hopefully the results will speak for themselves.

If you are a reasonably experienced developer who wants to take part in a serious (but fun) chain game, then look no further! Like we said, we're being strict on continuity and there's a battle system in place, but you'll have a ton (ton!) of room to be creative with your areas, story progressions, sidequests, etc.

Screenshots:









Chapter Outline:

Chapter 1: Richard, the first hero (by Deckiller)
CURRENT CHAPTER - Chapter 2: ?????, the second hero (by Thatbennyguy)

Chapter 3: ?????, the third hero (by Seacliff)
Chapter 4: ?????, the fourth hero (by Archeia_Nessiah)
Chapter 5: The Gathering of the Heroes (by Benny, Seacliff, Deckiller)
Chapter 6: ?????
Chapter 7: ?????
Chapter 8: ?????
Chapter 9: ?????
Chapter 10: ?????
Chapter 11: ?????
Chapter 12: ?????

etc.

Hoping for at least 15-20 chapters and a solid 20-hour game.

From Chapter 6 on, we'll be reserving chapters for users, and then can always pass it along if they don't want to make that chapter. If you want one of these chapters, feel free to sign up!


Download: http://rpgmaker.net/games/5815/downloads/5342/
 
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Seacliff

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Okay, I'll take the third chapter it seems, do I need to go on skype to claim my switches/variables and stuff?
 

Deckiller

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Updated!

Also, Chapters 2 and 3 are in development :)
 
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