Raising XE and SP param with lunatic mode

kovak

Silverguard
Veteran
Joined
Apr 3, 2016
Messages
1,263
Reaction score
1,565
First Language
PT - EN
Primarily Uses
RMMV
Plugin: http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/

Yanfly has shown how to increase Param when learning a new skill using lunatic mode but how to raise XE-param and SP-param.
Here is his example:
<Learn Cost Eval>
user._paramPlus[id] += ;
user.refresh();
</Learn Cost Eval>
I wish to know if there's a way to raise other atributes like this such as elemental rate, debuff rate, state rate or even custom ones from other plug-ins like Alistar's blocking
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,047
Members
137,569
Latest member
Shtelsky
Top