Raith

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RMMZ
Raith's Graphics Stretcher v1.01
by Raith

Introduction
The new RMMZ v1.5.0 provides 16x16 px tileset support, but it is rendered as is - no upscaling - so it looks very tiny in HD monitors, which may affect gameplay. This plugin fix that to a certain degree.


Features
v1.00
- Stretch everything on the map scene by 2x size!
- Menu is not stretched!
- Support the default click-n-move!
- Plugin codes are written only, exclusively, for this very specific upscaling function! (no other tweaks!)

v1.01
- Fixed a bug: when a map larger than screen size is used, scrolling is clamped to screen size

Screenshots
BEFORE

1654515124638.png

AFTER
1654515058225.png


How to Use
Plug and play


Known Conflict/Plugin Interaction
  • User of MultiTweaks and Visustella plugins probably don't need this plugin because they already have essentially the same function
  • User of custom battle zoom/entry plugins would like to put those plugins below this plugin to avoid conflict
  • This plugin will conflict with any plugin modifying Graphics._updateCanvas
  • This plugin will conflict with any plugin modifying Scene_Map.prototype.onMapLoaded
  • Any known conflict won't be fixed due to common plugin independency-interdependency rule


Download
Save it as "RAITH_GraphicsStretcherMZ.js" or it won't work


Terms and Credits
This plugin is released under MIT License. No credits required.
Please do not use the plugin in game containing:
- Rape, forced sex, non-consensual sex,
- Pedophilia, or sex with any character/race that is or resembles a child.
- Incest: sex with family members like Father, Mother, Brother/Sister(In-law or not), son, etc.
 
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Puppet Knight

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Good morning!

Is this meant specifically for 16x16 upscaling or can it be used with any tile sizing?
 

Raith

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Good morning!

Is this meant specifically for 16x16 upscaling or can it be used with any tile sizing?
It should work at any tile size.

If I'm not mistaken, there's also a line of code that probably need to be edited for larger tile size (or not, depending on other plugin installed). That code is for zooming when entering battle. Let me know if your game behaves weirdly.

EDIT: Ah, I just remember, I already fixed every non-16 px tilesize incompatibilities in the 1.01 version, silly me :p
 
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Tried something. Little sneak peak of Unity AD.
M42S7Us.gif

It's the little things. Lengthened the time the bar fades in and out to be a bit more comfortable.
3 days until release!

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