I'm using a script that shows enemy animations on the players. The issue is that, when an enemy uses a skill, the damage occurs during the animation.
I want the enemy attack animations to show the damage AFTER the animation has finished.
It's worth noting that when actors use skills, the damage shows up after the animation.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.