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- Jan 28, 2013
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What version of the dual wield plugin are you using? This was something that definitely happened a long time ago, but this was resolved in version 2.40.
When a mainhand swing happens, any traits on offhand weapon are ignored, and when an offhand swing happens, all traits on the mainhand are ignored.
To test this, make a new skill, and tag it as <offhand skill>, then make a weapon that has a trait set to add attack state 'poison'. Set the skill to use <Add State: Normal Attack 100%>
Put that weapon in the main hand, and any other weapon in the offhand, and then do a battle test and use the skill. It will not apply poison to the target with that skill.
I have tested this in my own test project, with a main hand that does poison, and an offhand that does blind, and tested the normal attack, a mainhand skill that hits twice, and an offhand skill that hits twice.
In the case of a normal attack, both states are applied, which is expected, because each weapon is used once, each hit was successful. If one of the individual attacks missed, the state on that weapon was not applied. For the other two skills, the <mainhand skill> did not apply blind, and the <offhand skill> did not apply poison, as expected.
When a mainhand swing happens, any traits on offhand weapon are ignored, and when an offhand swing happens, all traits on the mainhand are ignored.
To test this, make a new skill, and tag it as <offhand skill>, then make a weapon that has a trait set to add attack state 'poison'. Set the skill to use <Add State: Normal Attack 100%>
Put that weapon in the main hand, and any other weapon in the offhand, and then do a battle test and use the skill. It will not apply poison to the target with that skill.
I have tested this in my own test project, with a main hand that does poison, and an offhand that does blind, and tested the normal attack, a mainhand skill that hits twice, and an offhand skill that hits twice.
In the case of a normal attack, both states are applied, which is expected, because each weapon is used once, each hit was successful. If one of the individual attacks missed, the state on that weapon was not applied. For the other two skills, the <mainhand skill> did not apply blind, and the <offhand skill> did not apply poison, as expected.