- Joined
- Aug 21, 2012
- Messages
- 102
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Hi all.
I was just wondering what you would all prefer to play, given a choice.
I don't particularly like playing random battles myself, i.e. you're trying to get somewhere, and they slow you down. For this there are alternatives of course, no battle items, 'repel' ish items.
But I can understand that they make game design a lot sleeker, the player is forced into battle and will level up at a steady rate no matter how they play.
When it comes to actual event enemies on map I think it looks nicer, it's more clear you're going to be fighting enemies, but being able to avoid them means that the player might avoid them, and not level up. You could put them in places they have to fight them (i.e. between two logs) but then you might as well go random.
At the moment I'm considering random battles with events for more important enemies.
But what are your thoughts?
I was just wondering what you would all prefer to play, given a choice.
I don't particularly like playing random battles myself, i.e. you're trying to get somewhere, and they slow you down. For this there are alternatives of course, no battle items, 'repel' ish items.
But I can understand that they make game design a lot sleeker, the player is forced into battle and will level up at a steady rate no matter how they play.
When it comes to actual event enemies on map I think it looks nicer, it's more clear you're going to be fighting enemies, but being able to avoid them means that the player might avoid them, and not level up. You could put them in places they have to fight them (i.e. between two logs) but then you might as well go random.
At the moment I'm considering random battles with events for more important enemies.
But what are your thoughts?


