Random Bonuses each Battle Turn?

Discussion in 'RGSS3 Script Requests' started by Valnorth1001, May 8, 2015.

  1. Valnorth1001

    Valnorth1001 Veteran Veteran

    Messages:
    35
    Likes Received:
    2
    First Language:
    English
    Searched google a few times and can't really find what I'm trying to look for. Is there a script which allows to have random bonuses sometimes popping up each turn like "HP MAX BONUS" or "DEFENSE BOOST BONUS" sort of thing. Ask if you want me to be more specific for you, thanks XP.
     
    #1
  2. Warpmind

    Warpmind Twisted Genius Veteran

    Messages:
    914
    Likes Received:
    564
    Location:
    Outside Bergen, Norway
    First Language:
    Norwegian
    Actually, I think an easier trick might be a Combat Event triggering at the start of each turn, with a randomizer.
     
    #2
    Kvich likes this.
  3. Kvich

    Kvich Veteran Veteran

    Messages:
    89
    Likes Received:
    19
    Location:
    Usually somewhere around my PC.
    First Language:
    Danish
    Don't think you directly need a script, but you can use battle events for exactly that. :)

    Edit:

    Warpmind beat me to it.
     
    Last edited by a moderator: May 8, 2015
    #3
    Warpmind likes this.
  4. Valnorth1001

    Valnorth1001 Veteran Veteran

    Messages:
    35
    Likes Received:
    2
    First Language:
    English
    And how do I achieve this? And thanks for quick response!
     
    #4
  5. Warpmind

    Warpmind Twisted Genius Veteran

    Messages:
    914
    Likes Received:
    564
    Location:
    Outside Bergen, Norway
    First Language:
    Norwegian
    #5
  6. Valnorth1001

    Valnorth1001 Veteran Veteran

    Messages:
    35
    Likes Received:
    2
    First Language:
    English
    Huh. But is it randomized?
     
    #6
  7. Warpmind

    Warpmind Twisted Genius Veteran

    Messages:
    914
    Likes Received:
    564
    Location:
    Outside Bergen, Norway
    First Language:
    Norwegian
    First line sets the Battlebuff variable to a number from 1 to 10; the three next items check whether the variable is either 1, 5 or 7, and applies a State if one of those three, well, applies. If 1, add the HP Regen state to the party, if 5, add the Confusion state to all the enemies, if 7, add the Counterattack state to the party.
     
    #7

Share This Page