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Ok, so I have tried this with some in battle scripted events, but I can't come up with a good way to randomize it. I'm not a programmer so I was hoping someone could help me with a simple script call?
It would be like: At the start of each round, all characters (enemies and allies) collectively get either a buff or debuff (apply a state) that is removed at the end of the entire round (or start of the next combat turn). What state is applied is selected from a predefined list.
Has anyone done something like this before? Anyone want to take a crack at it?
It would be like: At the start of each round, all characters (enemies and allies) collectively get either a buff or debuff (apply a state) that is removed at the end of the entire round (or start of the next combat turn). What state is applied is selected from a predefined list.
Has anyone done something like this before? Anyone want to take a crack at it?
