Hello, I'm working on a project related to teaching language.
I'm looking to have NPC saying random conversations. In this view I'm using the plugin
Random Dialogue v1.03a, and it's working fine.
I would like to do a little bit more with this plugin. I want to have a condition depending on what appears on the random message, and this condition could affect the player and the conversation.
Ex
- Random message possibility for the NPC
1 Hi, how are you?
2 What's your name?
3 You look pretty smart
if plugin call 1 then player could choose something like the answers below.
Answer 1 Fine -> End
Answer 2 fine thanks -> End
Answer 3 fine thanks and you? -> call a new message or pv -5 or whatever
I was also thinking about something, probably easier to do, but I would like to do it with the same plugin (I think it's actually the same problem, but this one could be easier to solve). So it would be for a mini-game that would affect skills of the player.
Ex
NPC says : "to be is..."
answer 1 : A verb -> Next questions ...
answer 2 : a noun -> End
After 5/10 questions, Player skills up
The plugin command is
- RandomConversations getRandomMsg category topics faceid -
So I was thinking if I could make a condition about the category, or the id of the random prepared message
MushroomCake28 said that I should use a custom plugin (not sure what that means).
So if anyone could help me that would be a great help to me and to the teaching of french.