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- Jun 21, 2015
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Hello everybody!
I've been struggling with this for days and I think I have finally found the source of problem.
What's Wrong?
My game crashes randomly when changing parameters ranging from simply HP to ATK etc.. ~ No matter how I'll change these (by items or scripts) there is a chance for a crash. I have absolutely no idea what is causing it and I'm completely helpless.
People say that nothing happens without a reason in coding/computers ~ but what if the reason itself is random?
Where it Crashes?
I'd rather ask where it's not crashing. ( ͡° ͜ʖ ͡°)
No seriously, it's crashing anywhere ~ in my inventory scene, in the default item scene, in status scene and even in main menu when changing formation...
How to Crash?
For example I'll show two of many methods of crashing the game.
1) Using items
~ Using either potion, growth item etc. has a chance to crash the game. It is completely random ~ one time it will take ~500 items to crash, the other time even just 10 will be enough.
2) Just changing the formation... Not much effort required...
It's also random ~Russian Crashian Roulette
But WHY?
I've managed to locate the source of problem ~ It's aaaaaall because of the input system.
I had problems with that system before - it was crashing my game during battle transitions and what's more - also randomly. - That was one of the reasons why I've restarted my project and that worked, but it will not work for this issue as it's even happening in a fresh project.
Plot Twist!
I've sent my demo to Shiggy and he couldn't recreate the issue in any way, so it seems, that it's a pretty complex thing...
So What Now?
Does anybody have any idea what's happening there?
Does anybody had a similar issue?
Does anybody know of a possible way to fix this?
Does anybody know better input system? (I think I found one ~ thanks for suggestions!)
The ability to use more keys is absolutely essential since I'm making a local coop game and I simply can't use just the silly ones that default RM's system gives, duh! =3
I'm heavily wondering why the creators threw such a silly limits thus I don't agree, that this software is 'powerful enough for a developer'. HATE COMMENTS! =3
I REALLY liked that system as it's really nice, but ... =/
Any information/suggestion will be appreciated.
Thank you! (=
I've been struggling with this for days and I think I have finally found the source of problem.
What's Wrong?
My game crashes randomly when changing parameters ranging from simply HP to ATK etc.. ~ No matter how I'll change these (by items or scripts) there is a chance for a crash. I have absolutely no idea what is causing it and I'm completely helpless.
People say that nothing happens without a reason in coding/computers ~ but what if the reason itself is random?
Where it Crashes?
I'd rather ask where it's not crashing. ( ͡° ͜ʖ ͡°)
No seriously, it's crashing anywhere ~ in my inventory scene, in the default item scene, in status scene and even in main menu when changing formation...
How to Crash?
For example I'll show two of many methods of crashing the game.
1) Using items
~ Using either potion, growth item etc. has a chance to crash the game. It is completely random ~ one time it will take ~500 items to crash, the other time even just 10 will be enough.
2) Just changing the formation... Not much effort required...
It's also random ~
But WHY?
I've managed to locate the source of problem ~ It's aaaaaall because of the input system.
I had problems with that system before - it was crashing my game during battle transitions and what's more - also randomly. - That was one of the reasons why I've restarted my project and that worked, but it will not work for this issue as it's even happening in a fresh project.
Plot Twist!
I've sent my demo to Shiggy and he couldn't recreate the issue in any way, so it seems, that it's a pretty complex thing...
So What Now?
Does anybody have any idea what's happening there?
Does anybody had a similar issue?
Does anybody know of a possible way to fix this?
Does anybody know better input system? (I think I found one ~ thanks for suggestions!)
The ability to use more keys is absolutely essential since I'm making a local coop game and I simply can't use just the silly ones that default RM's system gives, duh! =3
I'm heavily wondering why the creators threw such a silly limits thus I don't agree, that this software is 'powerful enough for a developer'. HATE COMMENTS! =3
I REALLY liked that system as it's really nice, but ... =/
Any information/suggestion will be appreciated.
Thank you! (=
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