wizaerd

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In a big dungeon map, I have random chests throughout the map, as well as a few other events.  And I also have random encounters turned on. When the screen flashes prior to a random encounter, any events within view temporarily disappear. Has anyone else noticed this, and is there way to prevent this from happening? It doesn't affect gameplay, but it is a nuisance and doesn't look professional at all.
 

wizaerd

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Kinda bummed out either nobody else has noticed this, or even cares. It's much more noticeable on a map with lots of events...
 

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