- Joined
- Jul 4, 2016
- Messages
- 42
- Reaction score
- 55
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- English
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- RMMV
I've always found random encounters needlessly annoying, especially when I'm either underleveled or trying to solve a puzzle. There's nothing more frustrating than keeping track of where I am in a puzzle, only to have a difficult encounter pop up. It's a needless annoyance, but there's this game that presents a decent compromise in my opinion.
Ah, Ar Tonelico. Will my love-hate relationship with you ever end? Er, sorry, another topic for another time.
Behold, the Random Encounter Bar™! Let me explain how it functions.
In the Ar Tonelico series, encounters aren't really random. Meaning, there's a fixed number of steps you can take before you encounter an enemy. As you continue taking steps, the blue bar shown in the picture slowly turns from blue to red. Once it turns fully red, you will encounter an enemy.
That isn't all, though. For every enemy you successfully defeat, a portion of the bar disappears. The process is repeated until the bar is completely empty, where you will no longer encounter enemies. The bar resets whenever you exit the map or exit your game (i.e. if you save & load back in, the bar will be full again).
I personally believe this is a brilliant approach to the issues that a random encounter system presents. It's technically not even random, since encounters only happen when you take x amount of steps, and the pain doesn't last forever. While playing the Ar Tonelico games, I always found myself grinding out encounters until the bar depleted, then focused on puzzles/map objectives (pressing switches, collecting logs, etc).
My request, then, is this: Would it be possible to have a plugin of this style created for RPG Maker MV? It wouldn't even have to be a bar. Perhaps, for example, two icons at the bottom right of the screen that'd have the step counter and the number of encounters left, idk.
I know it's possible to have on-map encountersor an option to just turn them off from a menu, Kappa, but I'm only asking this out of ignorance of the program. I don't know if it'd be simpler to strategically place map encounters on every single dungeon or implement something like this either via events or plugins.
Thank you for taking the time to hear me out.
Ah, Ar Tonelico. Will my love-hate relationship with you ever end? Er, sorry, another topic for another time.
Behold, the Random Encounter Bar™! Let me explain how it functions.
In the Ar Tonelico series, encounters aren't really random. Meaning, there's a fixed number of steps you can take before you encounter an enemy. As you continue taking steps, the blue bar shown in the picture slowly turns from blue to red. Once it turns fully red, you will encounter an enemy.
That isn't all, though. For every enemy you successfully defeat, a portion of the bar disappears. The process is repeated until the bar is completely empty, where you will no longer encounter enemies. The bar resets whenever you exit the map or exit your game (i.e. if you save & load back in, the bar will be full again).
I personally believe this is a brilliant approach to the issues that a random encounter system presents. It's technically not even random, since encounters only happen when you take x amount of steps, and the pain doesn't last forever. While playing the Ar Tonelico games, I always found myself grinding out encounters until the bar depleted, then focused on puzzles/map objectives (pressing switches, collecting logs, etc).
My request, then, is this: Would it be possible to have a plugin of this style created for RPG Maker MV? It wouldn't even have to be a bar. Perhaps, for example, two icons at the bottom right of the screen that'd have the step counter and the number of encounters left, idk.
I know it's possible to have on-map encounters
Thank you for taking the time to hear me out.
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