Random Encounters

DarknessFalls

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Ill be simple: If I want mess with how random encounters are done on a map, say adding note tags to a map notes box to create different groups that are then called by a script method, what core classes should I look at?
 

Engr. Adiktuzmiko

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Depends on what exactly you want to achieve... but I guess look at the _Map classes...
 

DarknessFalls

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Depends on what exactly you want to achieve... but I guess look at the _Map classes...
I want to create groups of random enemies. right now when you set up random encounters. you create one group. lets say map id 5 has 5 enemies you can encounter upon walking every 30 steps. Thats means the core system picks from those 5 enemies, one troop for you to fight.

Thats fine.

I want MULTIPLE groups. I want to add a note tag that is like:

<enemy group 1>troop_id, troop_id</enemy group 1> <enemy group 2>troop_id, troop_id</enemy group 2>

Then you'd have a script call that does something like activate_group(1). This say you could do conditionals to set different groups of "random" enemies for different reasons.

would it still be any _Map Class along with what @Tsukihime stated?
 

Tsukihime

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Well you need RPG::Map to handle the note-tags and manage your encounters...
 
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DarknessFalls

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so the correct answer is yes.
 

Tsukihime

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There is no correct answer, but there are incorrect answers. There are many ways to do things, so I think it's better to point out things that are wrong instead of trying to suggest you to do things a certain way. Because that is simply restricting innovative thought.
 
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DarknessFalls

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There is no correct answer, but there are incorrect answers. There are many ways to do things, so I think it's better to point out things that are wrong instead of trying to suggest you to do things a certain way. Because that is simply restricting innovative thought.
That answer doesn't give me anything to feed my questions hunger. I looked at the RPG::Map and your right I could use it to get the contents of note and encounter_list. with encounter_list I could then set the troop_id of each type of encounters in the note tags.
 
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