- Joined
- Oct 27, 2015
- Messages
- 141
- Reaction score
- 267
- First Language
- C#
- Primarily Uses
- RMMV
Random Enemies
Rexal
Intro - While working on my project, I was getting rather annoyed at having to create tons of Troops just to add some variety to my encounters. So I made this little plugin.
Feature - - Have an enemy be switched out for another at the start of the battle.
Note tag -
Random Enemy: id,id,id,id,id,id,id,id,...
Place this tag inside the notes section of an enemy, and it'll randomly be a different enemy at the start of the battle.
There is absolutely no limit to the amount of enemyIDs you can set.
If you use 0, the enemy will cease to exist. If all enemies cease to exist, it'll try again, so there should be no instance of
the battle suddenly ending as soon as it starts. Just don't set this to only 0. It's not a good idea.
Using multiple of the same id will increase its chance of appearing.
Example: Random Enemy: 1,2,3,4,1,1,1,1,2,2,2,3,3,0
Future Plans -
- Let you be able to randomly position enemies.
- Random enemy stat variation.
Terms of Use - Free for commercial and non-commercial use.
Download - Here
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