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Hebitsukaiza
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Anyone know how if its possible to edit other factors like HP/MP Regen?
what about accuracy and critical hit chance or Evasion?

Any help would be appreciated i have some Ideas for this Plugin xD
 

SimProse

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Does this work with MZ? or has anyone tried it?
 

firestalker

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Does anyone know how to decipher the help file? I can't figure out what i'm supposed to do.

Is there a demo or something out there?
 

josephdevelops

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I just spent all day trying to get this to work. I watched Drifty's video and read through the tutorial like 20 times and I have no clue. Can anyone confirm that this thing still works?
 

ATT_Turan

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Can anyone confirm that this thing still works?
Well, this thread has posts from 2019 with people talking about it working, which is more recent than the last plugin-altering update to MV. And there have been no posts since then claiming it doesn't work...

You could post the parameters and tags that you're trying, but I don't know how many people are floating around who have used it and could help you.

Edit: I took 5 minutes, installed the plugin, and followed the very first section's example to make a Strong Sword of Fire. So yes, it works.
 
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josephdevelops

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Well, this thread has posts from 2019 with people talking about it working, which is more recent than the last plugin-altering update to MV. And there have been no posts since then claiming it doesn't work...

You could post the parameters and tags that you're trying, but I don't know how many people are floating around who have used it and could help you.

Edit: I took 5 minutes, installed the plugin, and followed the very first section's example to make a Strong Sword of Fire. So yes, it works.
I figured out what was wrong. Thanks for checking it out. I just had an old version of the plugin in my game. I got the newest and it works great.
 

bishiba

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So as I understand it, it would be okay to upload a plugin that modifies this plugin? I know it is okay to modify it for your game. But I have made a plugin building on this plugin and it adds one line of code to on of his functions and I am curious if sharing this plugin would be considered a breach of contract.
 

Xiamon

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So as I understand it, it would be okay to upload a plugin that modifies this plugin? I know it is okay to modify it for your game. But I have made a plugin building on this plugin and it adds one line of code to on of his functions and I am curious if sharing this plugin would be considered a breach of contract.
is this code working for MZ and i would love your version
 

bishiba

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is this code working for MZ and i would love your version
Well, I don't know if it works for MZ. But you don't know what my modification does :p
 

ZankokuNoYami

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I am quite a lot confused by this plugin, haha. So I am just going to ask straight up what I WANT to do and let me know if that is something I CAN do with this plugin, haha.

I have no desire for the name of any item to change based on what stats you get. Instead, I am only interested in having each item have several stats that it has a chance of being better. So I dont want to references prefixes/suffixes or anything. I just want to go straight into the armor piece and put in some code that will directly put in a chance of the stats varrying.

This is an example of how I have set up the growth chart of the first armors crafting table.

1644917623667.png

This grows as you continue down the list. Light armor has a lower growth compared to medium and heavy armor. And there are five armor pieces total, each affecting varrying stats.

I see normally I would create a bunch of placeholders in the inventory with names. But I dont plan on item names changes and just want the variable stats. Basically encouraging you to craft over and over again to get something better.

Can I just enter code without creating a list of suffixes in my inventory? I see this plugin command:
<prefixSuffixParameters: ATK 5|10 DEF -10|20>

I basically want to just shove that on the armor itself without calling it from somewhere else. I am going to end up with hundreds of placeholders otherwise XD
 

Mojo907

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I am quite a lot confused by this plugin, haha. So I am just going to ask straight up what I WANT to do and let me know if that is something I CAN do with this plugin, haha.

I have no desire for the name of any item to change based on what stats you get. Instead, I am only interested in having each item have several stats that it has a chance of being better. So I dont want to references prefixes/suffixes or anything. I just want to go straight into the armor piece and put in some code that will directly put in a chance of the stats varrying.

This is an example of how I have set up the growth chart of the first armors crafting table.

View attachment 216350

This grows as you continue down the list. Light armor has a lower growth compared to medium and heavy armor. And there are five armor pieces total, each affecting varrying stats.

I see normally I would create a bunch of placeholders in the inventory with names. But I dont plan on item names changes and just want the variable stats. Basically encouraging you to craft over and over again to get something better.

Can I just enter code without creating a list of suffixes in my inventory? I see this plugin command:
<prefixSuffixParameters: ATK 5|10 DEF -10|20>

I basically want to just shove that on the armor itself without calling it from somewhere else. I am going to end up with hundreds of placeholders otherwise XD
You can just do what you're asking with Yanfly's Item Core using the <Random Variance: x> note tag.. if you aren't using prefixes you don't need really this plugin.

However, I do believe there is a note tag within this plugin, that prevents name changing <prefixSuffixDontAddName> ....so there's that too...
 
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ZankokuNoYami

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You can just do what you're asking with Yanfly's Item Core using the <Random Variance: x> note tag.. if you aren't using prefixes you don't need really this plugin.

However, I do believe there is a note tag within this plugin, that prevents name changing <prefixSuffixDontAddName> ....so there's that too...
The only random thing I see for yanfly doesn't affect single Stats but all of them. And I want it to target specific stats. Is there a way to do that?
 

Mojo907

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The only random thing I see for yanfly doesn't affect single Stats but all of them. And I want it to target specific stats. Is there a way to do that?
I meant to mention that when I previously posted, as it affects all stats. You could use Item Upgrade Slots to have players select which stats they would like to alter specifically by using the slot mechanic, otherwise I would just say use the script here, and use the <prefixSuffixDontAddName> notetag.
 

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