v1.24:
Note: This version does not allow for independent items (randomized) to be used as augments. I'll try to find a solution but Yanfly's plugin isn't supposed to be using independent items for augments.
There's a link to the last version (1.23d) in the topic post if you prefer it.
-Added compatibility with large icon display in Item Core and Shop Core, for icon overlays
-Added new notetags to use more than one prefix/suffix, with chances you can
decide per individual item or item set
-Added new notetags to pre-augment item with augments, with chances you can decide per individual item or item set
-This version may possibly not work correctly with saves of older versions
Other New Notetags:
<prefixSuffixDontAddName> Won't add the prefix/suffix name
<prefixSuffixNoNameSpace> Doesn't add space when adding prefix/suffix name
<prefixSuffixCapitalizeFirstLetter> Will capitalize the first letter of the new item's name
and lower case every other letter
I tested:
-Everything new that was added
-Adding Upgrades to randomized items
-Drops with and without YEP Victory Aftermath
-Drops with Yanfly Extra Enemy Drops
-Saving/Loading
-Removing augments from pre-augmented items
-Pre-augmenting items in Hime's Shop Core
-Buying pre-augmented items in Hime's Shop Core
-Removing augments from pre-augmented items bought from Hime's Shop Core
-Buying multiple randomized items from Hime's Shop Core
Script (Latest)
Code:
* ============================================================================
* Affix Choices
* ============================================================================
* You can have unlimited amounts of prefix and suffix combinations.
* Each set of choices should begin on its own line.
* You can enter ranges to select randomly for a set of numbers (ids).
* After a number or set of numbers, you will enter the chance.
* If the chances do not add up to 100%, there is a chance none will be chosen.
* It's up to you use percentages that add up to less than or equal to 100%.
* Not doing so many result in undesired results.
*
* Here's an example with suffixes.
* <Suffixes>
* 5-8 11 50% 10 50%
* 7 100%
* </Suffixes>
* In this example, one id from 5-8, and 11 has a 50% chance of being chosen,
* and id 10 has a 50% of being chosen.
* Then, 7 has a 100% chance of being chosen.
*
* Here's another example with prefixes this time.
* <Prefixes>
* 12-15 20 22 25%
* </Prefixes>
* In this example, one id from 12-15, 20 or 22 has a 25% of being chosen.
* So, there is a 75% of none being chosen.
*
* ============================================================================
* Augment Choices
* ============================================================================
* Augment choices work much the same way as affix choices, except you will
* also be what type of augment the augment is. The augment ids should be for
* the item part of the database only, not weapon/armor. The augments will be
* applied when the new item is created.
*
* <Prefix Suffix Augments>
* Glyph 17-19 50% 20-23 26 50%
* </Prefix Suffix Augments>
*
* In this example, the augment type is Glyph. There is a 50% chance to use 17,
* 18 or 19 as the augment, and a 50% chance to use 20, 21, 22, 23 or 26
* instead.
*
* You can use multiple lines. Here's another example.
* <Prefix Suffix Augments>
* Glyph 17-19 50% 20-23 26 50%
* Orb 50-56 25% 7 50%
* </Prefix Suffix Augments>