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I've been thinking of adding random loot to my dungeon crawling game. What are your thoughts on it? Do you enjoy it, hate it or are indifferent to it?

Do you save scum for it? What about using save points instead of a save anywhere mechanic? Would that reduce your chances to abuse saves?

EDIT : I should mention that in my case the idea is to use both random loot for generic chests and static loot (unique and powerful items) for important ones, like one found after solving a puzzle.

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