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- Dec 26, 2018
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I am using YanFly's YEP_Footsteps plugin:
For variety, I have 10 sound effects per tile type that I would like the game to randomly cycle through. However, it seems that I am limited to only one SE per tile.
The obvious solutions seems clumsy and inefficient: designate 10 regional tiles each with a different SE intended for the same tile-graphic type.
Anyone have a better solution?
For variety, I have 10 sound effects per tile type that I would like the game to randomly cycle through. However, it seems that I am limited to only one SE per tile.
The obvious solutions seems clumsy and inefficient: designate 10 regional tiles each with a different SE intended for the same tile-graphic type.
Anyone have a better solution?


