- Joined
- Aug 14, 2016
- Messages
- 56
- Reaction score
- 2
- First Language
- German
- Primarily Uses
Greetings
I have an Problem with Yanflys convert damage script. It converts hp perfectely fine, but convert mp notetags simply doesnt work. At least with Armor, i need to try the others. There are no error messages or something like that, but if i cast a spell and wear an item with mp convert, it does nothing. While hp convert is working fine.
And the other Question: How can i include random Numbers in an Event. Like for example after attack, common event: choose randomly one of three actions and do it? I already heared it is kind of possible to use conditional branches, and that is something i already decided to do long time ago. But isnt there a function in ruby or the maker itself which can simply simulate rolling a dice, and put the result into a variable? I mean it IS about rpgs, Skillchecks and random results are not that unusual.
I have an Problem with Yanflys convert damage script. It converts hp perfectely fine, but convert mp notetags simply doesnt work. At least with Armor, i need to try the others. There are no error messages or something like that, but if i cast a spell and wear an item with mp convert, it does nothing. While hp convert is working fine.
And the other Question: How can i include random Numbers in an Event. Like for example after attack, common event: choose randomly one of three actions and do it? I already heared it is kind of possible to use conditional branches, and that is something i already decided to do long time ago. But isnt there a function in ruby or the maker itself which can simply simulate rolling a dice, and put the result into a variable? I mean it IS about rpgs, Skillchecks and random results are not that unusual.
