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- Jul 25, 2015
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First of all, sorry if it would be better to ask directly to one of the mentioned plugins' creators first. If so, I ask to some moderator to delete this topic.
So, I know we have many plugins that gives us the possibility to use SFX in our games' messages, like these:
I was thinking about a plugin which we could set random SFX per characters, like what can be seen here:
The main difference between those two examples is the speed and lenght between each played sound (please, correct me if I'm wrong). Would it be too complicated to allow the player to set a custom sfx range?
\lsn<filename>
It's great, because lets us define different sfx for different NPCs. But what if we could have something like:
\lsn<filename[3]>
This would let us to play randomly the files filename1.wav, filename2.wav and filename3.wav in a "show message" command.
Thank you very much.
So, I know we have many plugins that gives us the possibility to use SFX in our games' messages, like these:
I was thinking about a plugin which we could set random SFX per characters, like what can be seen here:
The main difference between those two examples is the speed and lenght between each played sound (please, correct me if I'm wrong). Would it be too complicated to allow the player to set a custom sfx range?
\lsn<filename>
It's great, because lets us define different sfx for different NPCs. But what if we could have something like:
\lsn<filename[3]>
This would let us to play randomly the files filename1.wav, filename2.wav and filename3.wav in a "show message" command.
Thank you very much.
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