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- Sep 14, 2015
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So I'm making a class in my game based around summoning. My plan is to have it so that a character can cast a "summoning" spell that basically puts a state on them. In this state, they can still move and do attacks, but after their move they'll also do another skill as well depending on what they summoned (essentially, this represents their familiar attacking). Is anyone aware of how to do this?
I'm thinking the other attack might also be randomly selected from a list of skills.
I'm thinking the other attack might also be randomly selected from a list of skills.
