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So I'm making a class in my game based around summoning. My plan is to have it so that a character can cast a "summoning" spell that basically puts a state on them. In this state, they can still move and do attacks, but after their move they'll also do another skill as well depending on what they summoned (essentially, this represents their familiar attacking). Is anyone aware of how to do this?

I'm thinking the other attack might also be randomly selected from a list of skills.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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