- Joined
- Jan 17, 2016
- Messages
- 261
- Reaction score
- 145
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Random Spawns, a contentious subject most of the time - too many? Too few? How, and when...
For those of you looking for a masterclass in how to hamstring a really not bad at all JRPG through the use of Spawns, I would bid you look no further than "Asdivine Hearts"...
Don't get me wrong, for a mass-produced JRPG it's not bad and I've put over 30 hours into it, and am still going. But, dungeons have random Spawns somewhere in the region of every 5 to 10 seconds.
This is way too much, it puts you off exploring, it's incredibly frustrating, and it effectively ruins the game.
So as a benchmark, play that, learn from it, and never have random Spawns at that frequency, and never use the same music every single time, because you will irritate everyone who plays it!
For those of you looking for a masterclass in how to hamstring a really not bad at all JRPG through the use of Spawns, I would bid you look no further than "Asdivine Hearts"...
Don't get me wrong, for a mass-produced JRPG it's not bad and I've put over 30 hours into it, and am still going. But, dungeons have random Spawns somewhere in the region of every 5 to 10 seconds.
This is way too much, it puts you off exploring, it's incredibly frustrating, and it effectively ruins the game.
So as a benchmark, play that, learn from it, and never have random Spawns at that frequency, and never use the same music every single time, because you will irritate everyone who plays it!
